Nicole Clouston – MLab in the Humanities . University of Victoria Thu, 02 Aug 2018 16:59:24 +0000 en-US hourly 1 https://wordpress.org/?v=4.9.12 ./wp-content/uploads/2018/03/mLabLogo-70x70.png Nicole Clouston – MLab in the Humanities . 32 32 Expressing Process through Visual Media ./process/ ./process/#respond Fri, 10 Jul 2015 16:47:09 +0000 ./?p=5606 Visual media allow researchers to record and re-present a process. However, complete documentation of any process is impossible. Be they manual or automated, important decisions are made throughout a project in order to communicate the desired evidence to audiences. Below are some tips for using visual media to document and express a research process. Through these tips, I suggest that images are more than mere snapshots of the past; they are integral to the argument being made.

Image Quality: When visually expressing a process, the quality of the image is as significant as the image’s content. It is important to pay attention to the resolution, exposure, colour, focus, and framing of images. These qualities play a significant role in the persuasiveness of the photograph. For instance, a high-quality image may hold people’s attention, allowing them to appreciate both the appearance of the image and the evidence it is presenting. The intent and attention paid by the photographer translates to the photograph and therefore to audiences. Intent and attention also influence a person’s trust in images. At the same time, experiments with quality (e.g., low-fidelity images) are opportunities for researchers to comment on visual documentation as a form of mediation or construction. Post-production especially accentuates the construction of images. During post-production, many aspects of a photograph can be altered using an editing tool such as Photoshop. These tools modify colour, reframe through cropping, remove dust, and also brighten. “Curves” and “Selective Colour” are two Photoshop tools I use often. “Curves” allows you to brighten or darken an image by dragging anchor points up or down the “Curve” line. “Selective Colour” lets you modify images that have a colour cast (i.e., an often unwanted tint affecting the entire image).

Image of a carved, wooden skull being edited using the curves tool in Photoshop

Image care of Nicole Clouston and the MLab

Surroundings: While documenting a process such as prototyping (something we do often in the MLab), try to be aware of everything in the frame. Audiences will consider any object in the image—even objects in the background—a part of the content. Also keep in mind that some contextual objects can be helpful. A prototype beside the tool used to create it, or all composite parts of a prototype laid beside the assembled finished object, can help audiences better understand process. If you are documenting an interactive piece, then a photograph of someone engaging it can provide necessary contextual information about its scale and function.

Two hands holding a booklet to the right of a wooden box of materials, including a calling card, batteries, and various electronic components

Image care of Danielle Morgan and the MLab

Design: Image placement shapes the arguments you make with visual media. The design may complement the actual process, or it may represent an ideal process. Scale creates a hierarchy, with larger images typically viewed as more significant. Their position within the design also alters how they are interpreted. For example, a design that depicts a process in a linear grid, with each image the same size, may convey a procedure or chronology while also arguing that each step is equally important. In contrast, a design with the finished prototype in the center, and process images radiating from it, may suggest that the product is more important than the process.

Poster depicting the linear process of making a skull stick pin

Image care of Nicole Clouston and the MLab

Poster depicting the process of making a skull stick pin, with the stick pin in the center and process images on the periphery

Image care of Nicole Clouston and the MLab

Text: What text is included, not to mention how, are other important considerations. Unless it is an HTML “img alt” attribute describing images for people who listen to the web with screen readers, an in-depth textual explanation of an image is often superfluous. Too much description may stop audiences from investing time trying to understand images for themselves. An alternative strategy is the use of captions (under individual images or under the entire design). Captions provide a concise amount of contextual information to audiences, aiding their understanding of what is being depicted while still encouraging their own investigation (see example below). Your choice of typeface or font also influences the audience’s interpretation. The most convincing font choices allow audiences to focus on the message being communicated rather than the typeface used. The choice of font can be driven by the content of the medium, such as the use of a Victorian-inspired typeface for Victorian era content. This approach can be employed persuasively, but it often distracts audiences from the actual content of the text. In my own experience, I have found that the most effective approach is to choose a simple font that is easily read at the scale the image is being shown. Also, keep in mind that serif fonts are generally easier to read in print, and sans serif can be a better choice for online reading.

The skull model for the Trouvé pin, carved by Nicole Clouston, resting on the servo-driven turntable. The HDI 120 3D scanner uses structured-light, blue-LED technology to take high resolution images of the object as the turntable spins. Image care of the MLab

The skull model for the Trouvé pin, carved by Nicole Clouston, resting on the servo-driven turntable. The HDI 120 3D scanner uses structured-light, blue-LED technology to take high resolution images of the object as the turntable spins. Image care of the MLab.

Attribution: When presenting images it is important to include attribution. Who made it? Who is pictured? How is it licensed (e.g., Creative Commons license)? You should also get signed releases or permissions for images, where applicable. One strategy for presenting attributions in a manner that works with, rather than against, the design is to incorporate them in a manner similar to the rest of the textual information. In the poster below, information was given in text blocks with headings. Following this design, attributions fall seamlessly under the heading, “Team.” When presenting images individually, a caption is often an effective way to give attribution. If the image is circulated via a website or repository, then the domain itself may have licensing and attribution information that applies to all content.

Poster about the "Boxed Anthologies: Kits for Culture" project, including motivation, proposition, outcome, and elements of the project

Image Care of Nina Belojevic, Shaun Macpherson, and the MLab

Medium: Among many options, visual documentation can be posted on a website, published in a booklet, and printed on a poster. Each of these media has particular strengths and connotations. Of course, people often combine approaches. Consider how you want audiences to experience the images and ultimately how your images function in relation to the process, product, and project. Odds are you will want your choice of media to complement the process depicted as well as the context in which the materials are displayed. Below are more details for using the web, posters, and booklets as visual media.

Online: Presenting images online via a blog or open repository may give viewers insight into your process as you are working on it. This form of documentation and circulation allows people to follow what is happening over time. Images online may also be accessible to a large audience who may not see the work in person. Online circulation may also increase the odds of people serendipitously discovering your work. If you publish your images online, consider whether you want to publish high-resolution versions. The resolution of your images may correspond with not only how you want others to use them but also what you are saying about the current status and applications of your research. Depending on the project, you may also want to consider restricting online access to your images, or keeping (some of) them offline altogether.

Poster: In tactile form, a poster brings digital images off the screen, allowing them to be presented alongside exhibited work. Showing audiences how the piece came to be, together with information about the decision-making process, will shape how they encounter your research. The way the poster is displayed may also complement the work. Here, you might want to construct relationships between the poster, the scale of the piece, its shape, and how the various elements came together. For example, a poster for a modular piece could be composed of articulated print elements, mimicking the way that piece became a cohesive whole. Also, if you are making a poster for a specific space, then—where possible—visit that space prior to mounting or installing the poster. This way you can get a sense of the space’s layout, acoustics, lighting, and capacity, all of which may affect how people interpret the poster.

Booklet: For many audiences, a booklet presented with a piece may be the most intimate and accessible experience of images. This approach may be especially appropriate if you are hoping to include sections of text or research alongside the images. In contrast to reading a poster (which can be awkward), a booklet is an approachable format to read. Audiences may also spend more time with it, and it may be placed with the piece, making it something people will likely experience after the piece itself. Booklets are often printed in multiples. Presenting more than one booklet with the piece allows several audience members to experience the documentation at once. The booklets can also be take-away items, or they could be mailed out, allowing for broader dissemination. The number of booklets that should be printed will depend on how you plan on using them. In my experience, when presenting in an exhibition context it is ideal to print fifty booklets if they are being given away and ten if they are not. Having extra copies to archive or replace damaged booklets is also useful, but I would caution against over-printing. Having a large stack of copies may prompt the audience to treat the booklet as disposable or insignificant.

Image of a hand holding a booklet, with a skull stick pin on the right and the words Gustave Troube and the Skull Stick Pin on the right

Image care of Danielle Morgan and the MLab

By being attentive to decisions made along the way, visual media can be a very persuasive approach to expressing your research, giving audiences a rich understanding of the composition process and supporting the argument you are making.


Post by Nicole Clouston, attached to the KitsForCulture project, with the fabrication, physcomp, exhibits, and versioning tags.

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The Aesthetics of Trouvé’s Skull ./aesthetics/ ./aesthetics/#respond Wed, 29 Oct 2014 23:10:12 +0000 ./?p=4829 In our continued work on the Kits for Cultural History, the Maker Lab team has been focusing on Gustave Trouvé’s skull stick pin: a Victorian-era, motorized skull that was designed to adhere to a man’s tie, gnash its teeth, and roll its eyes. To make the pin (picture below, from our GitHub repo), Trouvé collaborated with artist, Auguste-Germain Cadet-Picard.

Electric Jewels, by Gustave Trouve

Electro-Mobile Jewelry: Large Scale Representation of Rabbit, Bird, and Skull, from Barral (1891)

One phase of this kit has been analysing and recreating the skull form itself. While discussing the possible ways to create the skull, the team came up with the idea to carve it from wood and then digitize it. By creating a real world object and scanning it to make a digital model, we will be able to retain a handmade impression, in contrast to a born-digital object that continues to feel digital even after it is printed. With this digitization process in mind, we decided that it would be best to carve the skull in components that could be scanned separately: the upper skull, the jaw, and the crossbones, for instance.

Our first step in the carving process was to establish the main aesthetic characteristics of Trouvé’s skull, as well as other skull jewelry from the Victorian period. By looking into visual depictions of skulls from this era we found the majority were associated with mourning and worn in memory of a loved one or as a memento mori—a reminder of one’s own mortality. From these visual depictions, we discerned the following main characteristics of Victorian skull jewelry relevant to Trouvé’s stick pin: flattened, simplified teeth; elongated cranium; jaw wide and flat (not pointy and narrow); thick connection piece for the jaw; back of the head a bit open; and crossbones in a very round style. Taking these characteristics alongside images of Trouvé’s skull piece, I made some technical drawings to help guide the carving process, with a focus on the first section that I would be carving: the upper skull. Here’s one of the drawings:

Skull, No. 1

For the carving, we chose to work with basswood. It is a hardwood and therefore retains detail well, but it is still soft enough to carve by hand. Also, it is the wood that I have the most experience carving, having worked with it on previous artistic projects. After the wood arrived from the lumberyard, I began preparing it for carving. (Please note: these steps should not be interpreted as instructions. This work was conducted in a supervised space, with training.)

Plane and joint the wood: In this step the wood is brought through two machines, a jointer and then a planer, which remove any warp in the wood, creating a flat, level surface to work with.

Skull, No. 2

Cut and laminate the wood: I then used a chop saw to cut the wood into lengths that could be laminated (glued) together to create a cube that would be a good working size for the skull.

Skull, No. 3

Cut using the bandsaw: I then used my technical drawings of the skull as a guide to cut a rough form using a bandsaw. This step is incredibly helpful, as the more material that can be removed by mechanical means, the easier it is to hone it by hand.

Skull, No. 4

Sculpt using die grinder and sanders: In order to get the wood even closer to the desired form, I sculpted it using a die grinder (with various bits) as well as an orbital sander.

Skull, No. 5

At this point, the Maker Lab team discussed the skull’s development, and we collectively decided on some points of improvement in order to create a higher fidelity to Trouvé’s skull, specifically altering the width of the teeth, the sloping in the temples, and the nose shape of the skull. With these improvements in mind, I laminated two more pieces of wood onto the jaw section in order to widen it. I then sculpted it down again.

Skull, No. 6

Sculpt using hand-carving tools: Now that the skull is as refined as I could get it using power tools, I have started the process of hand-carving using a carving knife and chisels. This allows for much more control as well as creating a nicer finish to the wood as the hand tools slice trough the wood to reveal the grain (in contrast to power tools, which scratch the surface).

At this point I will continue to carve the skull, with feedback from the team, and will go through the same process for the carving of the jaw and the crossbones that are featured in Trouvé’s skull piece. More from me soon.


Post by Nicole Clouston, attached to the KitsForCulture project, with the fabrication tag. All images in this post, except the image from Barral (1891), care of Nicole Clouston.

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